Postmorterm
Walking Sim » Devlog
Success:
I was mainly in charge for part of the coding and co-working with teammates responsible for the modeling and assets. I started with testing code on cube objects and it was really fun to drag the code onto the fine assets. During the process I get a better understanding of how to make use of the public floats, and adding movements to the assets in general.
Several new things I learned through this assignment are:
- Using an invisible object to collide with the player, when the player entered the invisible area, delete the instruction arrow and set active to the next instruction
- Change the value of a text file using script
- Adding multiple sound effects to the player’s movement, and using sound to indicate good results/bad results
- Making the fish/shrimp to swim for a certain distance, turn around and walk in the opposite direction, make this a loop
Failure:
Didn’t succeed to add pick up and throw function to the crab.
Camera falling underground after building.
Lesson learned:
Delete the rigid body of the camera, and avoid multiple cameras
Future development:
- Refine UI interface
- Refine animation of the crab
- Add levels by increasing the dropping speed of the health/shell bars
- Add narratives to the whole journey
Get Walking Sim
Walking Sim
Try to survive as a crab!
Status | Released |
Author | liangyq404 |
More posts
- Development processMar 10, 2021
Leave a comment
Log in with itch.io to leave a comment.