Postmorterm


Success: 

I was mainly in charge for part of the coding and co-working with teammates responsible for the modeling and assets. I started with testing code on cube objects and it was really fun to drag the code onto the fine assets. During the process I get a better understanding of how to make use of the public floats, and adding movements to the assets in general. 

Several new things I learned through this assignment are: 

  1. Using an invisible object to collide with the player, when the player entered the invisible area, delete the instruction arrow and set active to the next instruction
  2. Change the value of a text file using script
  3. Adding multiple sound effects to the player’s movement, and using sound to indicate good results/bad results  
  4. Making the fish/shrimp to swim for a certain distance, turn around and walk in the opposite direction, make this a loop 

Failure:

Didn’t succeed to add pick up and throw function to the crab.

Camera falling underground after building.

Lesson learned: 

Delete the rigid body of the camera, and avoid multiple cameras 

Future development:

  1. Refine UI interface
  2. Refine animation of the crab 
  3. Add levels by increasing the dropping speed of the health/shell bars 
  4. Add narratives to the whole journey 

Get Walking Sim

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