Postmortem
Go Tangible! » Devlog
Failure:
- Though the game is able to run, the weird delay in unity remains unsolved.
- Didn’t have enough time to try more sensors as we originally planned.
- DIY communication between arduino and unity.
Success:
- Import and use Ardity. Live-saving tool!
- Successfully read arduino data with serialWrite(), digitalRead(), digitalWrite(), and Serial.flush();
- Fruits fall, disappear and got eaten, seeds number got counted, scene switches successfully triggered;
- We bought the balance board and actually used it to control the game!!!
Lesson learned:
- Never expect the hardware to work perfectly;
- Record the demo immediately once it’s working cause it might never work again...
Future development:
- Try a sound volume sensor and air pressure sensor with other levels. (the harder you blow it, the higher the balloon flies; the higher the air pressure, the larger the balloon becomes);
- Add shadows to the fruits’ shader to better indicate the falling;
- Make a final big boss stage where you have to use all the sensors together to control a multi-tasking game!🤪(This require more studies into solving the conflict between different sensors on one same arduino)
- Design an instruction stage for the users to get used to the sensors before getting too hard.
- Arrange more user testing and recording their reactions in order to make the game more fun and less frustrating.
Get Go Tangible!
Go Tangible!
A unity game using tangible control
Status | Released |
Author | liangyq404 |
More posts
- Game DevelopmentMay 05, 2021
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