Postmortem


This game is designed based on our childhood experience of clean up the mess before parents get home. There are 12 socks to be collected, a “door” for success - the washing machine, and a wandering cat, who gets in your way when you’re tying to rush up. 

Successes:

The scene switches, buttons, controls all went on well, a simple scenario background is created to motivate the player to play the game. 

Failure: 

Something’s wrong with the setting of the UI interface and the main camera view, I couldn’t preview the actual game scene in the “game”  window. This made it difficult to align characters and texts to the right place. 

Lessons Learned:

It’s better to optimize the code with Public variables. 

Future development:

  1. Add a count down timer, if you couldn’t send all the dirty socks into the washing machine, mom will come home and you will fail
  2. Make the cat wandering inside the room to be a hinder
  3. Add sound effect
  4. I'm still having a bit trouble with the alignment of canvas and texts, as the text is not appearing where it's supposed to be at. Hope to fix that in the future

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